Data from game version 0.9003
These values are used as indices into a few other tables. Higher values typically mean "escape sooner", while lower values typically mean "make sure the opponent can't stop me from escaping."
| Fight Style | Flex/33 == 0 | Flex/33 == 1 | Flex/33 == 2 |
|---|---|---|---|
| Orthodox | 2 | 4 | 6 |
| Technician | 3 | 5 | 7 |
| Amateur | 2 | 3 | 4 |
| Ground | 2 | 3 | 4 |
| Power | 3 | 4 | 5 |
| American | 4 | 6 | 8 |
| Junior | 4 | 6 | 8 |
| Luchador | 3 | 5 | 7 |
| Heel | 2 | 4 | 6 |
| Mysterious | 2 | 4 | 6 |
| Shooter | 1 | 2 | 3 |
| Fighter | 1 | 2 | 3 |
| Grappler | 1 | 2 | 3 |
| Panther | 2 | 4 | 6 |
| Giant | 1 | 2 | 3 |
| Vicious | 3 | 5 | 7 |
Goal: Opponent's down time greater than value from table
| Index | Down Time |
|---|---|
| 1 | 230 |
| 2 | 225 |
| 3 | 220 |
| 4 | 210 |
| 5 | 200 |
| 6 | 190 |
| 7 | 180 |
| 8 | 170 |
Goal: Opponent HP less than value from table
| Index | HP Value |
|---|---|
| 1 | 4096 |
| 2 | 5376 |
| 3 | 8192 |
| 4 | 9472 |
| 5 | 32768 |
| 6 | 32768 |
| 7 | 32768 |
| 8 | 32768 |
Goal: Opponent SP less than value from table
| Index | SP Value |
|---|---|
| 1 | 16384 |
| 2 | 20480 |
| 3 | 24576 |
| 4 | 28672 |
| 5 | 32768 |
| 6 | 32768 |
| 7 | 32768 |
| 8 | 32768 |
| Tier Rank | Fighting Styles |
|---|---|
| S | American Junior |
| A | Technician Luchador Vicious |
| B | Orthodox Heel Mysterious Panther |
| C | Power |
| D | Amateur Ground |
| E | Shooter Fighter Grappler Giant |